By now, everyone is familiar with gaming, either online or console based – and the reason gaming is so popular is because there are things which nearly universally appeal to all, and keep them coming back for more.
These same strategies can be laterally applied to social media marketing, and even other types of marketing with amazing results.
What is Gamification?
Gamification brings gaming mechanics into another sphere like marketing, or even employee incentive programs in order to engage people in a highly motivating way that feels personally rewarding.
Marketing like GIANTS
As brands have become more clever, integrating the use of apps alongside their social media efforts and website, interactive content has become the undefeated champion of marketing with plenty of huge examples to draw strategy from like Nike, Audi, M & M’s, Doritos and more.
It may help to get down to why this is so effective, and remains so. It’s a part of human psychology, and personality archetypes, whose behavior can be predicted with a fair amount of accuracy. Richard Bartle
is a leader in gaming archetypes as they relate to human behavior and has research papers, writings and publications all available on his site. The one related to this article can be found here
, but we will paraphrase for the sake of brevity.note
* Where the term “MUD” appears, it is the acronym for multi user dungeon.
Which Gaming Archetype(s) Are Your Clients?
Achievers in any game have very goal-oriented pursuits, whereby leveling, gaining points, or meeting other higher level/end game objectives, and all their actions in game relate to this single goal. They may dip into exploration as a means to an end, not purely for the sake of exploring out of curiosity.
They may even socialize, but only to learn something which has blocked the path of that one single-minded objective. Killing other player’s characters is only used as necessary, not for any pure enjoyment out of the ‘thrill of the kill’ or to shout about how big, brave and bad they are.
Explorers are naturally curious about the online world around them, including all the random various bits including easter eggs left by the gaming company specifically for these types of people. They’re the collectors, who will gather things simply to have a full set, or collection in game. They are the people gaming companies love as testers, because they find all the bugs in the game, running to the far edges of maps to find out where the graphics break, or spots where they can get through, where they weren’t designed as being able to go, but for a bit of broken code.
Their joy is discovery, and they don’t have time for achievements unless they’re part of a collection, or for killing other players unless they deliberately get in their way of their primary objective. They may socialize but only to find out if anyone else knows more than they do about their particular thread they’re following.
These players exist to communicate with others, and to share an online world with others in a way that is freeing from the trappings of boring reality, and may not even discuss real life in game with their character as a different persona altogether. Others may bring up reality as they create real life connections with other online personas, and take all their joy from being able to ‘hang out’ with these online friends just as much as their real life ones.
They may dip into all the other archetypes circles, but only for the sake of commonality and needing to do something while chatting.
Killers are the people who are solely out for PVP (player vs player) content, or the trolls of the gaming world, who exist purely to make other’s online personas suffer, including (often) the person operating the keyboard. The more distressed the player, and the more hassled their character, the more joy these players get. Their only real goal is to cause suffering and misery, and to gain power as quickly as possible.